Modern C++ Game Engine
A professional-grade 3D engine featuring Voxel-based GI and custom ECS architecture for high-performance rendering.
Deep DiveI'm a game developer and software engineer passionate about building immersive, modular, and robust gameplay systems. I specialize in C++ Engine Architecture and Gameplay systems, with a decade of experience in Music Composition. I am currently finishing up my Senior year at the University of Central Florida.
A professional-grade 3D engine featuring Voxel-based GI and custom ECS architecture for high-performance rendering.
Deep DiveFast-paced Multiplayer third-person mech shooter. Developed movement states, combat flow, and data-driven mission logic in Unreal.
Deep DiveIntense survival horror. Engineered a complex predator AI system with noise-reactive investigation and stalking behaviors.
Deep DiveLead Programmer for 3D Action-Platformer. Designed modular combat and ScriptableObject-driven Combat System.
Deep DiveC++ recreation featuring a gravity shifter and dynamic blockades forcing real-time strategy changes.
Deep DiveMeditative experience exploring human emotion through dynamic landscapes and ambient storytelling.
Deep Dive