Project Overview
Nature's Solace is a meditative environmental journey exploring the bond between human emotion and the natural world. As Team Lead Developer at Studio Friendship, I orchestrated the technical vision, establishing the foundation for a world that transitions from a grayscale void to a vibrant, living ecosystem.
World Color Transformation
The core technical pillar of this project is the dynamic color restoration system. I implemented a custom material framework that interpolates world saturation in real-time. By utilizing global shader parameters within Unity's Shader Graph, the environment transitions seamlessly from grayscale to full color without the need for scene reloads or asset swapping.
Dynamic Plant Growth System
I developed an interactive growth system where plants respond to watering mechanics with smooth, procedurally-driven animations. This system uses Lerp-based scaling and wiggle effects to create organic visual feedback, rewarding the player's care for the environment with a sense of living growth.
Technical Leadership
Leading a 7-person team required a highly modular architecture. I established a system-based design using unified interactable interfaces and serialized data structures for save/load functionality. This ensured that character systems, AI, and environmental triggers remained decoupled, allowing team members to work in parallel.